The heart of Ellie’s side of the game.

I had to capture the best moment in Ellie and Joel’s relationship, something fans had waited over seven years for. I worked directly with Neil and Halley to dig into the characters and use their personalities to shape the level layout.
Over the next two years, I then directed the level’s dev team, worked with the game and art directors to refine the sequence and personally implemented a third of the level’s gameplay.

 

Contributions:

  • Principal Level Design

  • Narrative Design

  • Blockmesh/Layout Creation

  • Production Management

  • Gameplay and Dialogue Scripting

  • Polish and Bug Fixing

Interview detailing my process

Mark Brown of Gamemaker’s Toolkit reached out to me to learn about how we designed levels for The Last of Us Part II. He found our talk interesting enough to make it the major part of his video exploring this level.

 
 

Playthrough Videos

Personal Playthrough - No Commentary

Youtuber Playthrough - Jacksepticeye [24M Subs]

starts at 1:27:34

Early Blockmesh Gallery

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Finding Strings