Other Games


 

Level Designer

Palia

A cozy lifesim MMO

I was responsible for region design, co-op activity design, and resource harvesting balance.


Level Designer

Solar Ash

Solar Ash is a high-speed open world platformer and the second game from Heart Machine, the creators of the award winning 2016 game Hyper Light Drifter.

I contributed to concept and prototyping phase of development as well as developed tools for Unreal 4 and created levels.


 

Game Designer

Torment: Tides of Numenera

The spiritual successor to the legendary “Planescape: Torment”.

A classic CRPG set one billion years in the future where every combat encounter has unique non-violent solutions.

I was responsible for designing and implementing a major portion of the game’s encounters. Each was a heavily scripted custom gameplay sequence.


Game Designer

Mage’s Tale VR

VR spinnoff of “The Bard’s Tale” Franchise.

I designed and built the greenlight prototype and locomotion system.