Other Games
Level Designer
Palia
A cozy lifesim MMO
I was responsible for region design, co-op activity design, and resource harvesting balance.
Level Designer
Solar Ash
Solar Ash is a high-speed open world platformer and the second game from Heart Machine, the creators of the award winning 2016 game Hyper Light Drifter.
I contributed to concept and prototyping phase of development as well as developed tools for Unreal 4 and created levels.
Game Designer
Torment: Tides of Numenera
The spiritual successor to the legendary “Planescape: Torment”.
A classic CRPG set one billion years in the future where every combat encounter has unique non-violent solutions.
I was responsible for designing and implementing a major portion of the game’s encounters. Each was a heavily scripted custom gameplay sequence.
Game Designer
Mage’s Tale VR
VR spinnoff of “The Bard’s Tale” Franchise.
I designed and built the greenlight prototype and locomotion system.