Pixel Sloth

Pixel Sloth is a 3d platforming/shooting gallery game that requires the player to swap between two distinct characters to clear obstacles and solve puzzles.

Pixel Sloth was the product of a 48 hour game jam. We were a team of 13 people and in that time frame we created a full 3D game in udk using 100% custom assets.

My role in production was a combination of Game Designer, Level Designer, and Technical Artist.

By the end of the 48 hour development time we produced:
  • 2 fully rigged and animated custom characters
  • over 45 static and skeletal mesh assets
  • UI, Splash screens, and End credits
  • Fully implemented gameplay mechanics using unrealscript and kismet
  • 5 playable levels totaling close to 20 minutes of game-play